VALORIA

Tribes · System tribes

Valoria

System tribe – cannot be chosen at sign-up

  • Relics4 alliance, 16 personal
  • Crown villages7
  • To winhold the crown 24 hours

Valoria is the game's own tribe – the old kingdom whose crown everyone fights for. No one plays them: they do not grow, train or attack. They hold the relics and the crown villages, and they wait.

In the second half of the round their villages appear on the map, and the race for the crown begins: relics for the strongest alliances and players, crown villages for whoever can conquer and hold them. If no player takes the crown in time – Valoria itself wins.

Their units

The Valorians never train: their garrison is set when they appear, by the size of the armies in the world, and a soldier who dies never comes back. Killing them gives your hero experience.

Unit Attack Defence against infantry Defence against cavalry Speed – tiles per hour Hero experience for killing it
Valoria Pikeman
Infantry
20355061
Thorned Warrior
Infantry
65301071
Valoria Guardsman
Infantry
100907561
Birds of Prey
Scout
05025252
Axerider
Cavalry
1558050142
Valoria Knight
Cavalry
17014080123
War Elephant
Cavalry
25012015054
Ballista
Siege engine
60451035
Valoria Envoy
Chief
80505051
Valoria Settler
Settler
30404051

When they appear

The day of the round, counted from the opening, at each speed.

Server Relic villages appear Crown villages appear The Crown of Valoria starts building The end of the round
x1day 78day 117day 156day 195
x3day 30day 45day 60day 75
x5day 20day 31day 41day 51
x10day 13day 20day 26day 33
x20day 10day 14day 19day 24

Relics

  • Alliance relics (4): Valorian villages, one in each quarter of the map. Captured with an attack your hero is in, that kills every defender while your hero survives. One alliance relic per alliance.
  • Personal relics (16): up to 25 tiles from the middle of the map, kept in a treasury. One per player – and it can be stolen.
  • A relic works with a museum: level 10 for its village, 15 for the whole account, 20 for the whole alliance. Every relic has 3 levels, and its bonuses are drawn again every 24 hours.

The relics' bonuses

Level 1Level 2Level 3
Steel Forging
Attack and defense for all troops
+10%+15%+20%
Extreme Output
All resource production
+3%+5%+8%
Blitz Speed
Army and merchant speed
×1.2×1.5×2
Emergency Draft
Training speed, incl. settlers and chiefs
×1.2×1.5×2
Royal Architecture
Building durability vs catapults
×1.5×2×3
Smart Logistics
Warehouse and granary capacity
+20%+35%+50%
Battle Satiety
Crop consumption reduction
−25%−30%−50%
Hawk Eye
Scout strength and incoming detection
×1.2×1.5×2
Hero Blessing
Hero power and experience
×1.3×1.6×2
Building Rush
Construction time reduction
−15%−20%−25%
Field Intelligence
Morale effect cancellation
PartialFullFull
Gold Convoy
Merchant speed
×1.5×2×3
Culture Blessing
Culture point bonus (forward only)
+2%+3%+5%

Crown villages

The 7 crown villages belong to the Valorians until a chief conquers them. Whoever conquers one builds the crown monument in it, in 4 stages. Whoever finishes the last stage and holds the village 24 hours wins the round, with their alliance.

"Valoria won"

The Crown of Valoria in the middle of the map cannot be attacked. Late in the round it builds its own crown, 4 stages until the end. If no player has finished and held a crown by then – Valoria wins, and the round ends with no winner.

Valoria villages to raid

Some worlds have grey Valoria villages to raid, and to put in a farm list. They produce resources until their warehouse is full – the first to come takes what is there. They cannot be conquered, catapults do not hurt them, and they never get a reinforcement.