Tribes · System tribes
Valoria
System tribe – cannot be chosen at sign-up
- Relics4 alliance, 16 personal
- Crown villages7
- To winhold the crown 24 hours
Valoria is the game's own tribe – the old kingdom whose crown everyone fights for. No one plays them: they do not grow, train or attack. They hold the relics and the crown villages, and they wait.
In the second half of the round their villages appear on the map, and the race for the crown begins: relics for the strongest alliances and players, crown villages for whoever can conquer and hold them. If no player takes the crown in time – Valoria itself wins.
Their units
The Valorians never train: their garrison is set when they appear, by the size of the armies in the world, and a soldier who dies never comes back. Killing them gives your hero experience.
| Unit | Attack | Defence against infantry | Defence against cavalry | Speed – tiles per hour | Hero experience for killing it | |
|---|---|---|---|---|---|---|
| Valoria Pikeman Infantry |
20 | 35 | 50 | 6 | 1 | |
| Thorned Warrior Infantry |
65 | 30 | 10 | 7 | 1 | |
| Valoria Guardsman Infantry |
100 | 90 | 75 | 6 | 1 | |
| Birds of Prey Scout |
0 | 50 | 25 | 25 | 2 | |
| Axerider Cavalry |
155 | 80 | 50 | 14 | 2 | |
| Valoria Knight Cavalry |
170 | 140 | 80 | 12 | 3 | |
| War Elephant Cavalry |
250 | 120 | 150 | 5 | 4 | |
| Ballista Siege engine |
60 | 45 | 10 | 3 | 5 | |
| Valoria Envoy Chief |
80 | 50 | 50 | 5 | 1 | |
| Valoria Settler Settler |
30 | 40 | 40 | 5 | 1 |
When they appear
The day of the round, counted from the opening, at each speed.
| Server | Relic villages appear | Crown villages appear | The Crown of Valoria starts building | The end of the round |
|---|---|---|---|---|
| x1 | day 78 | day 117 | day 156 | day 195 |
| x3 | day 30 | day 45 | day 60 | day 75 |
| x5 | day 20 | day 31 | day 41 | day 51 |
| x10 | day 13 | day 20 | day 26 | day 33 |
| x20 | day 10 | day 14 | day 19 | day 24 |
Relics


- Alliance relics (4): Valorian villages, one in each quarter of the map. Captured with an attack your hero is in, that kills every defender while your hero survives. One alliance relic per alliance.
- Personal relics (16): up to 25 tiles from the middle of the map, kept in a treasury. One per player – and it can be stolen.
- A relic works with a museum: level 10 for its village, 15 for the whole account, 20 for the whole alliance. Every relic has 3 levels, and its bonuses are drawn again every 24 hours.
The relics' bonuses
| Level 1 | Level 2 | Level 3 | |
|---|---|---|---|
| Steel Forging Attack and defense for all troops | +10% | +15% | +20% |
| Extreme Output All resource production | +3% | +5% | +8% |
| Blitz Speed Army and merchant speed | ×1.2 | ×1.5 | ×2 |
| Emergency Draft Training speed, incl. settlers and chiefs | ×1.2 | ×1.5 | ×2 |
| Royal Architecture Building durability vs catapults | ×1.5 | ×2 | ×3 |
| Smart Logistics Warehouse and granary capacity | +20% | +35% | +50% |
| Battle Satiety Crop consumption reduction | −25% | −30% | −50% |
| Hawk Eye Scout strength and incoming detection | ×1.2 | ×1.5 | ×2 |
| Hero Blessing Hero power and experience | ×1.3 | ×1.6 | ×2 |
| Building Rush Construction time reduction | −15% | −20% | −25% |
| Field Intelligence Morale effect cancellation | Partial | Full | Full |
| Gold Convoy Merchant speed | ×1.5 | ×2 | ×3 |
| Culture Blessing Culture point bonus (forward only) | +2% | +3% | +5% |
Crown villages





The 7 crown villages belong to the Valorians until a chief conquers them. Whoever conquers one builds the crown monument in it, in 4 stages. Whoever finishes the last stage and holds the village 24 hours wins the round, with their alliance.
"Valoria won"
The Crown of Valoria in the middle of the map cannot be attacked. Late in the round it builds its own crown, 4 stages until the end. If no player has finished and held a crown by then – Valoria wins, and the round ends with no winner.
Valoria villages to raid
Some worlds have grey Valoria villages to raid, and to put in a farm list. They produce resources until their warehouse is full – the first to come takes what is there. They cannot be conquered, catapults do not hurt them, and they never get a reinforcement.