Spartans
- Wall+2.8% per level
- Merchantcarries 500 × the world speed, speed 14
- Special buildingGreat Hospital
The Spartans are a tribe of heavy warriors: the unit with the strongest attack in the game, excellent infantry defence, and a great hospital that brings soldiers back to battle.
Strengths
- Corinthian Crusher: 195 attack – the strongest attacking unit of all the tribes.
- Shieldsman: excellent defence against infantry (85).
- Great Hospital (Spartans only): more room for the wounded than a regular hospital, and 50% of the soldiers who fall in battle are wounded (instead of 40%) – they can be healed and return to the army.
- Sentinel: a scout that also defends decently.
Special units
- Hoplite – attacking infantry that carries 60.
- Shieldsman – defensive infantry.
- Elpida Rider – strong cavalry defence (120 against infantry, 90 against cavalry) that carries 110.
- Corinthian Crusher – the strongest attacking cavalry in the game.
Weaknesses
- Expensive units and long training.
- Slow merchants (14) that carry little (500).
Who it suits
Experienced players who build a large army slowly and strike hard all at once.
The units
The game's own numbers, at speed x1. Speed – tiles per hour; upkeep – crop per hour.
| Unit | Attack | Defence against infantry | Defence against cavalry | Speed – tiles per hour | Carry – resources one unit takes home | Crop upkeep – per hour | Cost | |
|---|---|---|---|---|---|---|---|---|
| Hoplite Infantry |
50 | 35 | 30 | 6 | 60 | 1 | ||
| Sentinel Scout |
0 | 40 | 22 | 9 | 0 | 1 | ||
| Shieldsman Infantry |
40 | 85 | 45 | 8 | 40 | 1 | ||
| Twinsteel Therion Infantry |
90 | 55 | 40 | 6 | 50 | 1 | ||
| Elpida Rider Cavalry |
55 | 120 | 90 | 16 | 110 | 2 | ||
| Corinthian Crusher Cavalry |
195 | 80 | 75 | 9 | 80 | 3 | ||
| Ram Ram |
65 | 30 | 80 | 4 | 0 | 3 | ||
| Ballista Catapult |
50 | 60 | 10 | 3 | 0 | 6 | ||
| Ephor Chief |
40 | 60 | 40 | 4 | 0 | 4 | ||
| Settler Settler |
10 | 80 | 80 | 5 | 3,000 | 1 |