Tribes · System tribes
Nature
System tribe – cannot be chosen at sign-up
- Oases in reachup to 5 tiles from the village
- Oases per village4
- Bonusup to 200% per resource
Nature is not a player. Its animals live in the oases – the forests, hills, lakes and clay pits around the villages – and guard them. They never attack and never leave their oasis: whoever wants an oasis has to clear its animals first.
An oasis taken is a lasting bonus to a village's resources, and every animal killed feeds the hero's vault and gives him experience. The weak animals – rats, spiders, snakes – live in every oasis; bears, crocodiles, tigers and elephants only in the rich ones.
The animals
The game's own numbers. Animals never move or attack – they only defend their oasis.
| Animal | Attack | Defence against infantry | Defence against cavalry | Crop upkeep – per hour | To the hero's vault – of each resource | Hero experience for killing it | Lives in these oases | |
|---|---|---|---|---|---|---|---|---|
| Rat | 10 | 25 | 20 | 1 | 60 | 1 | | |
| Spider | 20 | 35 | 40 | 1 | 60 | 1 | | |
| Snake | 60 | 40 | 60 | 1 | 60 | 1 | | |
| Bat | 80 | 66 | 50 | 1 | 60 | 1 | | |
| Wild Boar | 50 | 70 | 33 | 2 | 120 | 2 | | |
| Wolf | 100 | 80 | 70 | 2 | 120 | 2 | | |
| Bear | 250 | 140 | 200 | 3 | 180 | 3 | | |
| Crocodile | 450 | 380 | 240 | 3 | 180 | 3 | | |
| Tiger | 200 | 170 | 250 | 3 | 180 | 3 | | |
| Elephant | 600 | 440 | 520 | 5 | 300 | 5 | |
Taking an oasis
- A raid with your hero. If every animal dies and the hero survives, the oasis is yours in that same battle.
- You need a hero's mansion in the village the hero comes from, a free place in it, and the oasis within 5 tiles of the village, every way.
- Each oasis adds 25% to its resource (a 50% oasis – twice that), up to 200% per resource.
- Every animal killed gives resources to the hero's vault and experience to the hero – see the table.
Hero's mansion and oases
- Level 5 – oases: 1
- Level 10 – oases: 2
- Level 15 – oases: 3
- Level 20 – oases: 4
The animals come back
- An oasis fills again slowly, up to 40 / 70 / 100 animals (25% / 50% / double oasis): 40% of that at the opening, growing to all of it in 14 days.
- After a battle – 60 minutes with no new animals. An annexed oasis never fills; a released one starts from zero.
New animals per hour on each oasis
| Server | x1 | x3 | x5 | x10 | x20 |
|---|---|---|---|---|---|
| An hour | 1 | 2 | 2.5 | 4 | 6 |