VALORIA

Tribes · System tribes

Nature

System tribe – cannot be chosen at sign-up

  • Oases in reachup to 5 tiles from the village
  • Oases per village4
  • Bonusup to 200% per resource

Nature is not a player. Its animals live in the oases – the forests, hills, lakes and clay pits around the villages – and guard them. They never attack and never leave their oasis: whoever wants an oasis has to clear its animals first.

An oasis taken is a lasting bonus to a village's resources, and every animal killed feeds the hero's vault and gives him experience. The weak animals – rats, spiders, snakes – live in every oasis; bears, crocodiles, tigers and elephants only in the rich ones.

The animals

The game's own numbers. Animals never move or attack – they only defend their oasis.

Animal Attack Defence against infantry Defence against cavalry Crop upkeep – per hour To the hero's vault – of each resource Hero experience for killing it Lives in these oases
Rat 1025201601 Oasis: Clay +25% Oasis: Clay +50% Oasis: Iron +25% Oasis: Iron +50% Oasis: Crop +25% Oasis: Crop +50%
Spider 2035401601 Oasis: Clay +25% Oasis: Clay +50% Oasis: Iron +25% Oasis: Iron +50%
Snake 6040601601 Oasis: Crop +25% Oasis: Crop +50%
Bat 8066501601 Oasis: Iron +25% Oasis: Iron +50%
Wild Boar 50703321202 Oasis: Wood +25% Oasis: Wood +50% Oasis: Clay +25% Oasis: Clay +50%
Wolf 100807021202 Oasis: Wood +25% Oasis: Wood +50%
Bear 25014020031803 Oasis: Wood +25% Oasis: Wood +50% Oasis: Iron +50% Oasis: Crop +25% Oasis: Crop +50%
Crocodile 45038024031803 Oasis: Wood +50% Oasis: Clay +50%
Tiger 20017025031803 Oasis: Crop +25% Oasis: Crop +50%
Elephant 60044052053005 Oasis: Wood +50% Oasis: Clay +50% Oasis: Iron +50% Oasis: Crop +50%

Taking an oasis

  • A raid with your hero. If every animal dies and the hero survives, the oasis is yours in that same battle.
  • You need a hero's mansion in the village the hero comes from, a free place in it, and the oasis within 5 tiles of the village, every way.
  • Each oasis adds 25% to its resource (a 50% oasis – twice that), up to 200% per resource.
  • Every animal killed gives resources to the hero's vault and experience to the hero – see the table.

Hero's mansion and oases

  • Level 5 – oases: 1
  • Level 10 – oases: 2
  • Level 15 – oases: 3
  • Level 20 – oases: 4

The animals come back

  • An oasis fills again slowly, up to 40 / 70 / 100 animals (25% / 50% / double oasis): 40% of that at the opening, growing to all of it in 14 days.
  • After a battle – 60 minutes with no new animals. An annexed oasis never fills; a released one starts from zero.

New animals per hour on each oasis

Serverx1x3x5x10x20
An hour122.546