Teutons
- Wall+2% per level
- Merchantcarries 1,000 × the world speed, speed 12
- Special buildingBrewery
The Teutons are a tribe of raiders and attackers: cheap units that train fast, and great attacking power as the army grows.
Strengths
- Clubswinger: the cheapest attack for its strength (250 resources, 40 attack), and it trains fast – perfect for raiding from day one.
- Deep raiding: when Teutons attack, the enemy's cranny protects only 80% of its usual amount.
- Merchants carry 1,000 – the most in the game.
- Brewery (Teutons only): +1% attack per level during the brewery's festival – for every attack of the account.
Special units
- Clubswinger – the cheap raider that trains fast.
- Spearman – the cheapest defence against cavalry (60).
- Paladin – strong cavalry defence against infantry (100).
- Teutonic Knight – heavy attacking cavalry (150) that carries 80.
Weaknesses
- Weak defence against infantry, and the Earth Wall adds only 2% per level.
- Relatively slow units.
Who it suits
Players who love to attack, raid and be active a lot. Less suited to someone who logs in once a day.
The units
The game's own numbers, at speed x1. Speed – tiles per hour; upkeep – crop per hour.
| Unit | Attack | Defence against infantry | Defence against cavalry | Speed – tiles per hour | Carry – resources one unit takes home | Crop upkeep – per hour | Cost | |
|---|---|---|---|---|---|---|---|---|
| Clubswinger Infantry |
40 | 20 | 5 | 7 | 60 | 1 | ||
| Spearman Infantry |
10 | 35 | 60 | 7 | 40 | 1 | ||
| Axeman Infantry |
60 | 30 | 30 | 6 | 50 | 1 | ||
| Scout Scout |
0 | 10 | 5 | 9 | 0 | 1 | ||
| Paladin Cavalry |
55 | 100 | 40 | 10 | 110 | 2 | ||
| Teutonic Knight Cavalry |
150 | 50 | 75 | 9 | 80 | 3 | ||
| Ram Ram |
65 | 30 | 80 | 4 | 0 | 3 | ||
| Catapult Catapult |
50 | 60 | 10 | 3 | 0 | 6 | ||
| Chief Chief |
40 | 60 | 40 | 4 | 0 | 4 | ||
| Settler Settler |
10 | 80 | 80 | 5 | 3,000 | 1 |