Huns
- Wall+1.5% per level
- Merchantcarries 500 × the world speed, speed 20
- Special buildingCommand Center
The Huns are a tribe of horsemen: fast attacks, far raids and strong cavalry at a good price.
Strengths
- Cheap, strong cavalry: Steppe Rider (120 attack, speed 16) and Marksman (110 attack, carries 105).
- Command Center (Huns only): works like a palace – up to 3 slots for settlers and chiefs – but can be built with a level 5 main building, like the residence.
- Fast merchants: speed 20.
Special units
- Bowman – cheap attacking infantry (50 attack).
- Steppe Rider – a fast raiding horseman.
- Marksman – a horseman that carries a lot and defends decently.
- Marauder – the Huns' strongest horseman (180 attack).
Weaknesses
- The weakest wall in the game: +1.5% per level.
- Weak defence against cavalry.
Who it suits
Players who love to attack fast, raid far and keep the army moving.
The units
The game's own numbers, at speed x1. Speed – tiles per hour; upkeep – crop per hour.
| Unit | Attack | Defence against infantry | Defence against cavalry | Speed – tiles per hour | Carry – resources one unit takes home | Crop upkeep – per hour | Cost | |
|---|---|---|---|---|---|---|---|---|
| Mercenary Infantry |
35 | 40 | 30 | 6 | 50 | 1 | ||
| Bowman Infantry |
50 | 30 | 10 | 6 | 30 | 1 | ||
| Spotter Scout |
0 | 20 | 10 | 19 | 0 | 2 | ||
| Steppe Rider Cavalry |
120 | 30 | 15 | 16 | 75 | 2 | ||
| Marksman Cavalry |
110 | 80 | 70 | 15 | 105 | 2 | ||
| Marauder Cavalry |
180 | 60 | 40 | 14 | 80 | 3 | ||
| Ram Ram |
65 | 30 | 90 | 4 | 0 | 3 | ||
| Catapult Catapult |
45 | 55 | 10 | 3 | 0 | 6 | ||
| Logades Chief |
50 | 40 | 30 | 5 | 0 | 4 | ||
| Settler Settler |
10 | 80 | 80 | 5 | 3,000 | 1 |