Tribes
Seven tribes, seven ways to play. Each tribe has its own units, its own wall, its own merchants and a special building only it has. Every number on these pages comes straight from the game.
Not sure what to choose? For beginners, the Gauls (good defence, a double cranny and fast merchants) and the Romans (building two things at once) fit especially well. If you like raiding from day one – Teutons, Vikings or Huns.
Romans
The Romans are the most balanced tribe: strong in attack and in defence, with the strongest wall in the game. Their big advantage – they build two thi...
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Teutons
The Teutons are a tribe of raiders and attackers: cheap units that train fast, and great attacking power as the army grows.
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Gauls
The Gauls are the defensive, fast tribe: hard to raid, and their cavalry and merchants are the fastest in the game.
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Egyptians
The Egyptians are the masters of economy and cheap defence: they train a very large defensive army at a low price, and get more from oases than any ot...
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Huns
The Huns are a tribe of horsemen: fast attacks, far raids and strong cavalry at a good price.
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Spartans
The Spartans are a tribe of heavy warriors: the unit with the strongest attack in the game, excellent infantry defence, and a great hospital that brin...
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Vikings
The Vikings are a tribe of raids: cheap warriors that carry a lot, and a shipyard that grows the loot.
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System tribes
They belong to the game itself – no one plays them, and they cannot be chosen at sign-up.
Nature
System tribe – cannot be chosen at sign-up
Nature is not a player. Its animals live in the oases – the forests, hills, lakes and clay pits around the villages – and guard them. They never attac...
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Valoria
System tribe – cannot be chosen at sign-up
Valoria is the game's own tribe – the old kingdom whose crown everyone fights for. No one plays them: they do not grow, train or attack. They hold the...
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