Gauls
- Wall+2.5% per level
- Merchantcarries 750 × the world speed, speed 24
- Special buildingTrapper
The Gauls are the defensive, fast tribe: hard to raid, and their cavalry and merchants are the fastest in the game.
Strengths
- Double cranny: the Gauls' cranny hides twice as many resources.
- Trapper (Gauls only): traps that catch soldiers who attack the village.
- Fast merchants: speed 24 – the fastest in the game – carrying 750.
- Phalanx: cheap, good defence against both infantry and cavalry.
Special units
- Phalanx – cheap, balanced defensive infantry.
- Theutates Thunder – the fastest cavalry in the game (19), great for raiding far away.
- Druidrider – cavalry defence against infantry (115).
- Haeduan – attacking cavalry that also defends very well against cavalry (165).
Weaknesses
- Lower attacking power than the Romans and the Teutons.
Who it suits
Beginners, and anyone who wants a quiet economy, strong defence and fast raiding from a distance.
The units
The game's own numbers, at speed x1. Speed – tiles per hour; upkeep – crop per hour.
| Unit | Attack | Defence against infantry | Defence against cavalry | Speed – tiles per hour | Carry – resources one unit takes home | Crop upkeep – per hour | Cost | |
|---|---|---|---|---|---|---|---|---|
| Phalanx Infantry |
15 | 40 | 50 | 7 | 35 | 1 | ||
| Swordsman Infantry |
65 | 35 | 20 | 6 | 45 | 1 | ||
| Pathfinder Scout |
0 | 20 | 10 | 17 | 0 | 2 | ||
| Theutates Thunder Cavalry |
100 | 25 | 40 | 19 | 75 | 2 | ||
| Druidrider Cavalry |
45 | 115 | 55 | 16 | 35 | 2 | ||
| Haeduan Cavalry |
140 | 60 | 165 | 13 | 65 | 3 | ||
| Ram Ram |
50 | 30 | 105 | 4 | 0 | 3 | ||
| Trebuchet Catapult |
70 | 45 | 10 | 3 | 0 | 6 | ||
| Chieftain Chief |
40 | 50 | 50 | 5 | 0 | 4 | ||
| Settler Settler |
0 | 80 | 80 | 5 | 3,000 | 1 |